M:tG card similarity search
2G · Creature — Wolf
Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Coordinated Barrage | W | Instant | Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type. |
Carrion Wurm | 3BB | Creature — Zombie Wurm | Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn. 6/5 |
Rootwire Amalgam | 5 | Artifact Creature — Golem | Prototype {1}{G} — 2/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) {3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery. 5/5 |
Breaking of the Fellowship | 1R | Sorcery | Target creature an opponent controls deals damage equal to its power to another target creature that player controls. The Ring tempts you. |
Marrow Chomper | 3BG | Creature — Zombie Lizard | Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured. 3/3 |
Flesh | 3BG | Sorcery | Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) |
Knight of Valor | 2W | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn. 2/2 |
Hindervines | 2G | Instant | Prevent all combat damage that would be dealt this turn by creatures with no +1/+1 counters on them. |
Arms Scavenger | 1R | Creature — Human Warrior | At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card. Equip abilities you activate cost {1} less to activate. 2/2 |
Majestic Myriarch | 4G | Creature — Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* |