M:tG card similarity search
2RG · Legendary Planeswalker — Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [−3]: Create two 2/2 green Wolf creature tokens. Loyalty 4
Name | Mana | Type | Text |
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Shieldhide Dragon | 5W | Creature — Dragon | Flying, lifelink Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control. 3/3 |
Gandalf, Friend of the Shire | 3U | Legendary Creature — Avatar Wizard | Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. 2/4 |
Whirler Virtuoso | 1UR | Creature — Vedalken Artificer | When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact creature token with flying. 2/3 |
Blade of the Bloodchief | 1 | Artifact — Equipment | Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} |
Supply Caravan | 4W | Creature — Camel | When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5 |
Wandermare | 1GW | Creature — Horse | Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.) 3/3 |
Blacksnag Buzzard | 2B | Creature — Bird | Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot {1}{B} (You may pay {1}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/1 |
Meditate | 2U | Instant | Draw four cards. You skip your next turn. |
Beanstalk Wurm | 4G | Creature — Plant Wurm | Reach 5/4 |
Tree Monkey | G | Creature — Monkey | Reach (This creature can block creatures with flying.) 1/1 |