Card Codex

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17 May 2024: Card library updated.

Arm the Cathars

1WW · Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
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Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Sudden Spinnerets GInstant Target creature gets +1/+3 until end of turn. Put a reach counter on it. Untap it.
Gimli's Fury 1RInstant Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
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Hoof Skulkin 3Artifact Creature — Scarecrow {3}: Target green creature gets +1/+1 until end of turn. 2/2
Resolute Strike WInstant Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Awaken the Bear 2GInstant Target creature gets +3/+3 and gains trample until end of turn.
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