Card Codex

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17 May 2024: Card library updated.

Arm the Cathars

1WW · Sorcery

Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Feral Roar 1GSorcery Target creature gets +4/+4 until end of turn.
Fists of the Anvil 1RInstant Target creature gets +4/+0 until end of turn.
Shield's Might 1GInstant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Ghitu War Cry 2REnchantment {R}: Target creature gets +1/+0 until end of turn.
Giant Growth GInstant Target creature gets +3/+3 until end of turn.
Howling Fury 2BSorcery Target creature gets +4/+0 until end of turn.
Infuriate RInstant Target creature gets +3/+2 until end of turn.
Integrity R/WInstant Target creature gets +2/+2 until end of turn.
Go Hog Wild 1GInstant — Adventure Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Might of Oaks 3GInstant Target creature gets +7/+7 until end of turn.
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