M:tG card similarity search
1WW · Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Rise to the Challenge | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. |
Seize the Initiative | W | Instant | Target creature gets +1/+1 and gains first strike until end of turn. |
Skillful Lunge | 1W | Instant | Target creature gets +2/+0 and gains first strike until end of turn. |
Slaughter Cry | 2R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
Sure Strike | 1R | Instant | Target creature gets +3/+0 and gains first strike until end of turn. |
Thunder Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
Zealous Strike | 1W | Instant | Target creature gets +2/+2 and gains first strike until end of turn. |
Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |
Heaven's Gate | W | Instant | One or more target creatures become white until end of turn. |
The Princess Takes Flight | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control. |