Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arm-Mounted Anchor

3 · Artifact — Equipment

Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.

Similar cards

Color identity:
NameManaTypeText
Fluctuator 2Artifact Cycling abilities you activate cost up to {2} less to activate.
Strands of Undeath 3BEnchantment — Aura Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature.
Mischievous Catgeist 1UCreature — Cat Spirit Whenever Mischievous Catgeist deals combat damage to a player, draw a card. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 1/1
Cabal Inquisitor 1BCreature — Human Minion Threshold — {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard. 1/1
Case the Joint 3UInstant Draw two cards, then look at the top card of each player's library.
Pin Collection XWArtifact — Equipment When Pin Collection enters the battlefield, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on Pin Collection. Equip {2}
All-Seeing Arbiter 4UUCreature — Avatar Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. 5/4
Fungal Shambler 4BGUCreature — Fungus Beast Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4
Ninja of the Deep Hours 3UCreature — Human Ninja Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2
Sixth Sense GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Page 43