Card Codex

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17 May 2024: Card library updated.

Armada Wurm

2GGWW · Creature — Wurm

Trample When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample. 5/5

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Color identity:
NameManaTypeText
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Master Symmetrist 2GGCreature — Rhino Druid Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4
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Ring of Kalonia 2Artifact — Equipment Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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