Card Codex

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17 May 2024: Card library updated.

Armament of Nyx

2W · Enchantment — Aura

Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Similar cards

Color identity:
NameManaTypeText
Hot Springs 1GEnchantment — Aura Enchant land you control Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Greater Auramancy 1WEnchantment Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Eerie Interference 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
Safe Passage 2WInstant Prevent all damage that would be dealt to you and creatures you control this turn.
Empyrial Archangel 4GWWUCreature — Angel Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Divine Light WSorcery Prevent all damage that would be dealt this turn to creatures you control.
Gliding Licid 2UCreature — Licid {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. 2/2
Corrupting Licid 2BCreature — Licid {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Yavimaya's Embrace 5GUUEnchantment — Aura Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
Fists of the Demigod 1B/REnchantment — Aura Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
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