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17 May 2024: Card library updated.

Armament of Nyx

2W · Enchantment — Aura

Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Similar cards

Color identity:
NameManaTypeText
Canopy Cover 1GEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.
Extra Arms 4REnchantment — Aura Enchant creature Whenever enchanted creature attacks, it deals 2 damage to any target.
Martial Impetus 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Treachery 3UUEnchantment — Aura Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
Dizzying Gaze REnchantment — Aura Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying.
Clinging Mists 2GInstant Prevent all combat damage that would be dealt this turn. Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
Strange Augmentation BEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.
Consuming Ferocity 1REnchantment — Aura Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Balm of Restoration 2Artifact {1}, {T}, Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
Sewers of Estark 2BBInstant Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
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