Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Armed and Armored

1W · Instant

Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.

Similar cards

Color identity:
NameManaTypeText
Muscle Burst 1GInstant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Foam Weapons Kiosk Artifact — Attraction Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Diamond Faerie 2GWUSnow Creature — Faerie Flying {1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Dominus of Fealty U/RU/RU/RU/RU/RCreature — Spirit Avatar Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn. 4/4
Busted! 1UInstant Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
Murasa Pyromancer 4RRCreature — Human Shaman Ally Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. 3/2
First Sliver's Chosen 4WCreature — Sliver Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 3/3
Chariot of the Sun 3Artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
Raze the Effigy RInstant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Creepy Puppeteer 3RCreature — Human Rogue Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. 4/3
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