M:tG card similarity search
2W · Enchantment
When Armed with Proof enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Name | Mana | Type | Text |
---|---|---|---|
Savai Triome | Land — Mountain Plains Swamp | ({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Scattered Groves | Land — Forest Plains | ({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) | |
Sheltered Thicket | Land — Mountain Forest | ({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.) | |
Spara's Headquarters | Land — Forest Plains Island | ({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Xander's Lounge | Land — Island Swamp Mountain | ({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Zagoth Triome | Land — Swamp Forest Island | ({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Ziatora's Proving Ground | Land — Swamp Mountain Forest | ({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Sejiri Steppe | Land | Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}. | |
Hexgold Sledge | 2R | Artifact — Equipment | For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1} |
Rune of Speed | 1R | Enchantment — Aura Rune | Enchant permanent When Rune of Speed enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste." |