M:tG card similarity search
2B · Creature — Thrull
{T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. 1/3
Name | Mana | Type | Text |
---|---|---|---|
Borborygmos | 3RRGG | Legendary Creature — Cyclops | Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. 6/7 |
Lifeforce | GG | Enchantment | {G}{G}: Counter target black spell. |
Out of Bounds | 3U | Instant | Assist (Another player can pay up to {3} of this spell's cost.) Counter target spell. |
Clockwork Steed | 4 | Artifact Creature — Horse | Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3 |
Dunerider Outlaw | BB | Creature — Human Rebel Rogue | Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it. 1/1 |
New Horizons | 2G | Enchantment — Aura | Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color." |
Saw It Coming | 1UU | Instant | Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Deadly Complication | 1BR | Sorcery | Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected. |
Broken Concentration | 1UU | Instant | Counter target spell. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Magnetic Web | 2 | Artifact | If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature. |