M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Holy Strength | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+2. |
Knight's Pledge | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. |
Oakenform | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. |
River's Favor | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. |
Siegecraft | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+4. |
Unholy Strength | B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1. |
Senseless Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Boar Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Eland Umbra | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Nyxborn Rollicker | R | Enchantment Creature — Satyr | Bestow {1}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+1. 1/1 |