Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Armor of Shadows

B · Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Similar cards

Color identity:
NameManaTypeText
Plated Rootwalla 4GCreature — Lizard {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn. 3/3
Rootwalla 2GCreature — Lizard {1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn. 2/2
Enormous Energy Blade 2BArtifact — Equipment Equipped creature gets +4/+0. Whenever Enormous Energy Blade becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Mystic Might UEnchantment — Aura Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
Zask, Skittering Swarmlord 3GGLegendary Creature — Insect You may play lands and cast Insect spells from your graveyard. Whenever another Insect you control dies, put it on the bottom of its owner's library, then mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B/G}: Target Insect gets +1/+0 and gains deathtouch until end of turn. ({B/G} can be paid with either {B} or {G}.) 5/5
Maniacal Rage 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't block.
Krosan Constrictor 3GCreature — Snake Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Target black creature gets -2/-0 until end of turn. 2/2
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
The Huntsman's Redemption 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Metallic Mastery 2RSorcery Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.
Page 209