M:tG card similarity search
B · Instant
Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Name | Mana | Type | Text |
---|---|---|---|
Mirkwood Trapper | 1GU | Creature — Elf Scout | Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. 1/4 |
Sailmonger | 3U | Creature — Human Monger | {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 |
Master of the Pearl Trident | UU | Creature — Merfolk | Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Stalking Bloodsucker | 4BB | Creature — Vampire | Flying {1}{B}, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn. 4/4 |
Cultivator of Blades | 3GG | Creature — Elf Artificer | Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power. 1/1 |
Tide Drifter | 1U | Creature — Eldrazi Drone | Devoid (This card has no color.) Other colorless creatures you control get +0/+1. 0/5 |
Wormwood Treefolk | 3GG | Creature — Treefolk | {G}{G}: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}{B}: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 4/4 |
Slaughterhouse Bouncer | 4B | Creature — Ogre Warrior | Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn. 3/3 |
Wormwood Dryad | 2G | Creature — Dryad | {G}: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.) 3/1 |
Mishra's Foundry | Land | {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. |