M:tG card similarity search
3W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Name | Mana | Type | Text |
---|---|---|---|
Uncontrollable Anger | 2RR | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
Strange Augmentation | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard. |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Ghoulish Impetus | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step. |
Infernal Scarring | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Sea Legs | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. |
Heliod's Emissary | 3W | Enchantment Creature — Elk | Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3. 3/3 |
Hunter's Blowgun | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Equipped creature has deathtouch as long as it's your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Hexgold Hoverwings | 3W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W} |