Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Armored Pegasus

1W · Creature — Pegasus

Flying 1/2

Similar cards

Color identity:
NameManaTypeText
Lantern Spirit 2UCreature — Spirit Flying {U}: Return Lantern Spirit to its owner's hand. 2/1
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
Yosei, the Morning Star 4WWLegendary Creature — Dragon Spirit Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls. 5/5
Bazaar Trademage 2UCreature — Human Wizard Flying When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards. 3/4
Animus of Predation 4GCreature — Avatar Draft Animus of Predation face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance. 4/4
Fearless Fledgling 1WCreature — Griffin Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. 1/1
Viridian Scout 3GCreature — Elf Warrior Scout {2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying. 1/2
Bone Dragon 3BBCreature — Dragon Skeleton Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return Bone Dragon from your graveyard to the battlefield tapped. 5/4
Indomitable Archangel 2WWCreature — Angel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4
Wispweaver Angel 4WWCreature — Angel Flying When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 4/4
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