Card Codex

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17 May 2024: Card library updated.

Armored Skyhunter

3W · Creature — Cat Knight

Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3

Similar cards

Color identity:
NameManaTypeText
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Experimental Synthesizer RArtifact When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Stolen Goodies 3GSorcery — Adventure Distribute three +1/+1 counters among any number of target creatures you control.
Harbin, Vanguard Aviator WULegendary Creature — Human Soldier Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2
Timetwister 2USorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Miraculous Recovery 4WInstant Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
Zoological Study 2GSorcery — Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Dwell on the Past GSorcery Target player shuffles up to four target cards from their graveyard into their library.
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