M:tG card similarity search
3W · Creature — Cat Knight
Flying Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Three Visits | 1G | Sorcery | Search your library for a Forest card, put it onto the battlefield, then shuffle. |
Budoka Gardener | 1G | Creature — Human Monk | {T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener. 2/1 |
Alrund, God of the Cosmos | 3UU | Legendary Creature — God | Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. 1/1 |
Planar Bridge | 6 | Legendary Artifact | {8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle. |
Skyshroud Ranger | G | Creature — Elf Ranger | {T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery. 1/1 |
Testament Bearer | 3B | Creature — Phyrexian Warrior | When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. 4/1 |
Crime | 3WB | Sorcery | Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control. |
Uro, Titan of Nature's Wrath | 1GU | Legendary Creature — Elder Giant | When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6 |
Show and Tell | 2U | Sorcery | Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. |
The Grand Evolution | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up). |