M:tG card similarity search
3 · Artifact Creature — Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Righteous Indignation | 2W | Enchantment | Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn. |
Mephit's Enthusiasm | 1R | Sorcery | Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number." |
Conclave Sledge-Captain | 5G | Creature — Elephant Soldier | Backup 1, backup 1, backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it. 4/4 |
A-Manticore | 3B | Creature — Manticore | Flash Flying Tail Spikes — When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/1 |
Magus of the Will | 2B | Creature — Human Wizard | {2}{B}, {T}, Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead. 3/3 |
Fathom Fleet Cutthroat | 3B | Creature — Human Pirate | When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. 3/3 |
Falkenrath Forebear | 2B | Creature — Vampire | Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. {B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. 3/1 |
Sinuous Predator | Creature — Eldrazi Werewolf | Sinuous Predator can't be blocked by more than one creature. 4/4 | |
Matsu-Tribe Decoy | 2G | Creature — Snake Warrior | {2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able. Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/3 |
Monstrous Carabid | 3BR | Creature — Insect | Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4 |