M:tG card similarity search
3 · Artifact Creature — Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Charging Slateback | 4R | Creature — Beast | Charging Slateback can't block. Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/3 |
Lady Caleria | 3GGWW | Legendary Creature — Elf Archer | {T}: Lady Caleria deals 3 damage to target attacking or blocking creature. 3/6 |
Sacellum Archers | 2G | Creature — Elf Archer | {R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature. 2/3 |
Ruric Thar, the Unbowed | 4RG | Legendary Creature — Ogre Warrior | Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. 6/6 |
Camouflage | G | Instant | Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.) |
Obsessive Collector | 3U | Creature — Spirit | Flying Ward {2} Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand. 4/4 |
Arctic Foxes | 1W | Creature — Fox | Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1 |
Sly Instigator | 3U | Creature — Human Wizard | {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
Medomai the Ageless | 4WU | Legendary Creature — Sphinx | Flying Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one. Medomai the Ageless can't attack during extra turns. 4/4 |
Intruder's Inquisition | BR | Sorcery | Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand. |