M:tG card similarity search
R · Creature — Human Wizard
{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Keeper of the Sacred Word | 2G | Creature — Human Druid | As Keeper of the Sacred Word enters the battlefield, choose a word. Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn. 2/3 |
Merrow Grimeblotter | 3U/B | Creature — Merfolk Wizard | {1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.) 2/2 |
Archpriest of Iona | W | Creature — Human Cleric | Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn. */2 |
Rally of Wings | 1W | Instant | Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
Pulsating Illusion | 4U | Creature — Illusion | Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn. 0/1 |
Cunning Breezedancer | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. 4/4 |
Accorder's Shield | 0 | Artifact — Equipment | Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Cathar's Shield | 0 | Artifact — Equipment | Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Kor Halberd | W | Artifact — Equipment | Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Leonin Armorguard | 2GW | Creature — Cat Soldier | When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |