Card Codex

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17 May 2024: Card library updated.

Armorer Guildmage

R · Creature — Human Wizard

{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Tainted Strike BInstant Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Seedcradle Witch G/WCreature — Elf Shaman {2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature. 1/1
Breach 2BInstant Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Hope and Glory 1WInstant Untap two target creatures. Each of them gets +1/+1 until end of turn.
Join Forces 2WInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Synchronized Strike 2GInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Stonewood Invocation 3GInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets +5/+5 and gains shroud until end of turn. (It can't be the target of spells or abilities.)
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
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