M:tG card similarity search
3 · Artifact Creature — Construct
Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Dunland Crebain | 2B | Creature — Bird Horror | Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1 |
Dungeon Crawler | B | Creature — Zombie | Dungeon Crawler enters the battlefield tapped. Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand. 2/1 |
Port Inspector | 1U | Creature — Human | Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2 |
Embalmed Brawler | 2B | Creature — Zombie | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it. 2/2 |
Ravenloft Adventurer | 3B | Creature — Human Rogue Assassin | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
Clamor Shaman | 2R | Creature — Goblin Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn. 1/1 |
Ticking Mime Bomb | 3R | Artifact Creature — Clown Robot Mime | When Ticking Mime Bomb enters the battlefield, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. Ticking Mime Bomb deals damage equal to twice the number of Robots you control to the chosen creature. 2/2 |
Coal Stoker | 3R | Creature — Elemental | When Coal Stoker enters the battlefield, if you cast it from your hand, add {R}{R}{R}. 3/3 |
Expedition Raptor | 3WW | Creature — Bird | Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) 2/2 |
Tectonic Fiend | 4RR | Creature — Elemental | Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Tectonic Fiend attacks each combat if able. 7/7 |