M:tG card similarity search
3W · Creature — Giant Soldier
Armory Guard has vigilance as long as you control a Gate. 2/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Grisly Transformation | 2B | Enchantment — Aura | Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
| Edgewall Innkeeper | G | Creature — Human Peasant | Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1 |
| Maul of the Skyclaves | 2W | Artifact — Equipment | When Maul of the Skyclaves enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike. Equip {2}{W}{W} |
| Picklock Prankster | 1U | Creature — Faerie Rogue | Flying, vigilance 1/3 |
| Finale of Glory | XWW | Sorcery | Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance. |
| Avacyn's Collar | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2} |
| Skyspear Cavalry | 3WW | Creature — Human Soldier | Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2 |
| Rescue Retriever | 3WW | Creature — Dog Soldier | Flash When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control. 3/3 |
| Knight of the Tusk | 4WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 3/7 |
| Veteran Cavalier | WW | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |