M:tG card similarity search
3R · Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
Name | Mana | Type | Text |
---|---|---|---|
Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
Magnetic Flux | 2U | Instant | Artifact creatures you control gain flying until end of turn. |
Icy Manipulator | 4 | Artifact | {1}, {T}: Tap target artifact, creature, or land. |
Mind Games | U | Instant | Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Tap target artifact, creature, or land. |
Imodane's Recruiter | 2R | Creature — Human Knight | When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2 |
Dreams of Steel and Oil | B | Sorcery | Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards. |
Chaos Confetti | 4 | Artifact | {4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game. |
Headstone | 1B | Instant | Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. |
Hurkyl's Recall | 1U | Instant | Return all artifacts target player owns to their hand. |
Blitz Automaton | 7 | Artifact Creature — Construct | Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste 6/4 |