Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arms Race

3R · Enchantment

{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Spectral Adversary 1UCreature — Spirit Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. 2/1
Phyrexian Etchings BBBEnchantment Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, draw a card for each age counter on Phyrexian Etchings. When Phyrexian Etchings is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Curious Obsession UEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
Verdant Catacombs Land {T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Barren Glory 4WWEnchantment At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Jon Irenicus, the Exile 2UBLegendary Creature — Elf Wizard At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards. 3/5
Tuktuk Rubblefort 2RCreature — Wall Defender, reach Creatures you control have haste. 0/3
Topdeck the Halls 3RWEnchantment Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.
Falkenrath Aristocrat 2BRCreature — Vampire Noble Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat. 4/1
Angelic Accord 3WEnchantment At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
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