Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arrest

2W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Excruciator 6RRCreature — Avatar Damage that would be dealt by Excruciator can't be prevented. 7/7
Eidolon of Obstruction 1WEnchantment Creature — Spirit First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. 2/1
Conjurer's Ban WBSorcery Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Incite Hysteria 2RSorcery Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Acquired Mutation 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, defending player gets two rad counters.
Prahv Plane — Ravnica If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand.
Eye of Singularity 3WWorld Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
Magus Lucea Kane 1GURLegendary Creature — Human Tyranid Wizard Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature. Psychic Stimulus — {T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 1/1
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