Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arrest

2W · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Similar cards

Color identity:
NameManaTypeText
Reverence 2WWEnchantment Creatures with power 2 or less can't attack you.
Imoen, Honorable Trickster 1WULegendary Creature — Human Rogue Wizard Imoen, Honorable Trickster can't be blocked. Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, put a +1/+1 counter on each creature you control. 3/2
Gallifrey Council Chamber Legendary Land When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Colossification 5GGEnchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.
Problematic Volcano 1RRWorld Enchantment When Problematic Volcano enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
Grinning Ignus 2RCreature — Elemental {R}, Return Grinning Ignus to its owner's hand: Add {C}{C}{R}. Activate only as a sorcery. 2/2
Rise of the Eldrazi 9CCCSorcery This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Intimidator Initiate RCreature — Goblin Shaman Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1
Alchemist's Gambit 1RRSorcery Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit.
Flamebreak RRRSorcery Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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