Card Codex

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17 May 2024: Card library updated.

Arrester's Zeal

W · Instant

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Coming In Hot RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Daring Escape RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Furious Bellow 1RInstant Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Kindled Heroism RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Storm Strike RInstant Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Nuka-Nuke Launcher 2Artifact — Equipment Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Wind Shear 2GInstant Attacking creatures with flying get -2/-2 and lose flying until end of turn.
Shriekdiver 2BCreature — Zombie Bird Warrior Flying {1}: Shriekdiver gains haste until end of turn. 2/1
Aven Wind Mage 2UCreature — Bird Wizard Flying Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn. 2/2
Mishra's Foundry Land {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
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