M:tG card similarity search
W · Instant
Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Orcish Medicine | 1B | Instant | Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Chorus of Might | 3G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. |
Hero of the Pride | 1W | Creature — Cat Soldier | Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. 2/2 |
The Hunter | Hero | {T}: Target creature you control gets +1/+1 until end of turn. | |
Safehold Duo | 3G/W | Creature — Elf Warrior Shaman | Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn. Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn. 2/4 |
Deeptread Merrow | 1U | Creature — Merfolk Rogue | {U}: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/1 |
Resolute Strike | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it. |
Combat Professor | 3W | Creature — Bird Cleric | Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3 |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. | |
Dynacharge | R | Instant | Target creature you control gets +2/+0 until end of turn. Overload {2}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |