Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arrogant Bloodlord

1BB · Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4

Similar cards

Color identity:
NameManaTypeText
Nightbird's Clutches 1RSorcery Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Fugitive Druid 3GCreature — Human Druid Whenever Fugitive Druid becomes the target of an Aura spell, you draw a card. 3/2
Barbed-Back Wurm 4BCreature — Wurm {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. 4/3
Island of Wak-Wak Land {T}: Target creature with flying has base power 0 until end of turn.
Goblin Fire Fiend 3RCreature — Goblin Berserker Haste Goblin Fire Fiend must be blocked if able. {R}: Goblin Fire Fiend gets +1/+0 until end of turn. 1/1
Coronation of Chaos 2RSorcery Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Blazing Blade Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: Blazing Blade Askari becomes colorless until end of turn. 2/2
Dwarven Thaumaturgist 2RCreature — Dwarf Shaman {T}: Switch target creature's power and toughness until end of turn. 1/2
Simic Basilisk 4GGCreature — Basilisk Mutant Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." 0/0
Fighting Chance RInstant For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
Page 118