M:tG card similarity search
1BB · Creature — Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Gearseeker Serpent | 5UU | Creature — Serpent | This spell costs {1} less to cast for each artifact you control. {5}{U}: Gearseeker Serpent can't be blocked this turn. 5/6 |
Dazzling Beauty | 2W | Instant | Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep. |
Tangled Colony | 1B | Creature — Rat | Tangled Colony can't block. When Tangled Colony dies, create X 1/1 black Rat creature tokens with "This creature can't block," where X is the amount of damage dealt to it this turn. 3/2 |
Nightcreep | BB | Instant | Until end of turn, all creatures become black and all lands become Swamps. |
The Balrog, Durin's Bane | 5BR | Legendary Creature — Avatar Demon | This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls. 7/5 |
Not of This World | 7 | Tribal Instant — Eldrazi | Counter target spell or ability that targets a permanent you control. This spell costs {7} less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater. |
Tattermunge Witch | 1R/G | Creature — Goblin Shaman | {R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn. 2/1 |
Lucky Offering | W | Sorcery | Destroy target artifact with mana value 3 or less. You gain 3 life. |
Pillar of Light | 2W | Instant | Exile target creature with toughness 4 or greater. |
Bedrock Tortoise | 3G | Creature — Turtle | As long as it's your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power. 0/6 |