M:tG card similarity search
3GG · Creature — Wurm
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/4
Name | Mana | Type | Text |
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Ridgetop Raptor | 3R | Creature — Dinosaur Beast | Double strike (This creature deals both first-strike and regular combat damage.) 2/1 |
Baffling End | 1W | Enchantment | When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
Majestic Myriarch | 4G | Creature — Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* |
Rakdos, Lord of Riots | BBRR | Legendary Creature — Demon | You can't cast this spell unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn. 6/6 |
Clackbridge Troll | 3BB | Creature — Troll | Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card. 8/8 |
Atsushi, the Blazing Sky | 2RR | Legendary Creature — Dragon Spirit | Flying, trample When Atsushi, the Blazing Sky dies, choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Create three Treasure tokens. 4/4 |
Selective Adaptation | 4GG | Sorcery | Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard. |
Liege of the Tangle | 6GG | Creature — Elemental | Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. 8/8 |
Tanglesap | 1G | Instant | Prevent all combat damage that would be dealt this turn by creatures without trample. |
Deadly Dancer | Creature — Vampire | Trample When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end. {R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn. 3/3 |