Card Codex

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17 May 2024: Card library updated.

Arterial Alchemy

2R · Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Similar cards

Color identity:
NameManaTypeText
Joyride Rigger 3GCreature — Goblin Rigger When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 3/3
Wrench-Rigger RCreature — Goblin Rigger When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) 1/1
Blade Sliver 2RCreature — Sliver All Sliver creatures get +1/+0. 2/2
Bonesplitter Sliver 3RCreature — Sliver All Sliver creatures get +2/+0. 2/2
Might Sliver 4GCreature — Sliver All Sliver creatures get +2/+2. 2/2
Muscle Sliver 1GCreature — Sliver All Sliver creatures get +1/+1. 1/1
Plated Sliver WCreature — Sliver All Sliver creatures get +0/+1. 1/1
Sinew Sliver 1WCreature — Sliver All Sliver creatures get +1/+1. 1/1
Watcher Sliver 3WCreature — Sliver All Sliver creatures get +0/+2. 2/2
Faerie Fencing XBInstant Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
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