M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Deathlace | B | Instant | Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.) |
Root Sliver | 3G | Creature — Sliver | This spell can't be countered. Sliver spells can't be countered. 2/2 |
Bioshift | G/U | Instant | Move any number of +1/+1 counters from target creature onto another target creature with the same controller. |
Slice from the Shadows | XB | Instant | This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn. |
Isao, Enlightened Bushi | 2G | Legendary Creature — Human Samurai | This spell can't be countered. Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}: Regenerate target Samurai. 2/1 |
Tel-Jilad Defiance | 1G | Instant | Target creature gains protection from artifacts until end of turn. Draw a card. |
Visions of Dominance | 2G | Sorcery | Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Mizzium Meddler | 2U | Creature — Vedalken Wizard | Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler. 1/4 |
Nevinyrral, Urborg Tyrant | 3WUB | Legendary Creature — Zombie Wizard | Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. 3/6 |
The Ozolith | 1 | Legendary Artifact | Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature. |