M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
Name | Mana | Type | Text |
---|---|---|---|
Metathran Transport | 1UU | Creature — Metathran | Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Moment's Peace | 1G | Instant | Prevent all combat damage that would be dealt this turn. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Conservator | 4 | Artifact | {3}, {T}: Prevent the next 2 damage that would be dealt to you this turn. |
Shield of the Ages | 2 | Artifact | {2}: Prevent the next 1 damage that would be dealt to you this turn. |
Benalish Missionary | W | Creature — Human Cleric | {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 |
Perish | 2B | Sorcery | Destroy all green creatures. They can't be regenerated. |
Jaheira, Merciful Harper | 1GG | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. You gain 4 life. 3/4 |
Vassal's Duty | 3W | Enchantment | {1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead. |
Consuming Ferocity | 1R | Enchantment — Aura | Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. |
Silver Shroud Costume | 2 | Artifact — Equipment | Flash When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3} |