Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Artifact Ward

W · Enchantment — Aura

Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.

Similar cards

Color identity:
NameManaTypeText
Shadow of the Enemy 3BBBSorcery Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Form of the Dragon 4RRREnchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
Geth, Thane of Contracts 1BBLegendary Creature — Phyrexian Zombie Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery. 3/4
Defensive Formation WEnchantment Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Thaumatog 1GWCreature — Atog Sacrifice a land: Thaumatog gets +1/+1 until end of turn. Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn. 1/2
Bad Ass 2BBCreature — Donkey Zombie {1}{B}, Growl: Regenerate Bad Ass. 3.5/1
Dream-Thief's Bandana 2Artifact — Equipment Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell. Equip {1}
Heat Stroke 2REnchantment At end of combat, destroy each creature that blocked or was blocked this turn.
Marang River Skeleton 1BCreature — Skeleton {B}: Regenerate Marang River Skeleton. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) 1/1
Trophy Hunter 2GCreature — Human Archer {1}{G}: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter. 2/3
Page 581