Card Codex

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17 May 2024: Card library updated.

Artificer's Dragon

6 · Artifact Creature — Dragon

Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4

Similar cards

Color identity:
NameManaTypeText
Bartizan Bats 3BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) 3/1
Dakmor Bat 1BCreature — Bat Flying 1/1
Gloomhunter 2BCreature — Bat Flying 2/1
Kelinore Bat 2BCreature — Bat Flying 2/1
Majestic Heliopterus 3WCreature — Dinosaur Flying Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn. 2/2
Ulvenwald Behemoth Creature — Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8
Kitesail Apprentice WCreature — Kor Soldier As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1
Stampede 1GGInstant Attacking creatures get +1/+0 and gain trample until end of turn.
Volcanic Rush 4RInstant Attacking creatures get +2/+0 and gain trample until end of turn.
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
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