Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Artificer's Epiphany

2U · Instant

Draw two cards. If you control no artifacts, discard a card.

Similar cards

Color identity:
NameManaTypeText
The Elder Dragon War 2RREnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.
Overflowing Insight 4UUUSorcery Target player draws seven cards.
Warriors' Lesson GInstant Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
Enervate 1UInstant Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Escape Velocity REnchantment — Aura Enchant creature Enchanted creature gets +1/+0 and has haste. Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Swine Rebellion 2GSorcery If you control three or more Boars with different names, conjure each card from the Three Pigs spellbook onto the battlefield. If you control two or fewer Boars with different names, conjure two cards of your choice from the Three Pigs spellbook into your hand, then put one of them onto the battlefield.
Pact Weapon 3BArtifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Inquisition of Kozilek BSorcery Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Pure Intentions WInstant — Arcane Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
Arms Depot Artifact — Contraption Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
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