Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Artificer's Hex

B · Enchantment — Aura

Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Similar cards

Color identity:
NameManaTypeText
Rashida Scalebane 3WWLegendary Creature — Human Soldier {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. 3/4
Foxfire 2GInstant Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Draw a card at the beginning of the next turn's upkeep.
Evidence Examiner GUCreature — Merfolk Detective At the beginning of combat on your turn, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.) Whenever you collect evidence, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2
Harvest Gwyllion 2W/BW/BCreature — Hag Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/4
Snuff Out 3BInstant If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Backfire UEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
Gilt-Leaf Winnower 3BBCreature — Elf Warrior Menace (This creature can't be blocked except by two or more creatures.) When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal. 4/3
Maelstrom Pulse 1BGSorcery Destroy target nonland permanent and all other permanents with the same name as that permanent.
Highcliff Felidar 5WWCreature — Cat Beast Vigilance When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures. 5/5
Mogis's Favor BEnchantment — Aura Enchant creature Enchanted creature gets +2/-1. Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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