Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Arvinox, the Mind Flail

4BBB · Legendary Enchantment Creature — Horror

Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. 9/9

Similar cards

Color identity:
NameManaTypeText
Bathe in Light 1WInstant Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Temporal Aperture 2Artifact {5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Mul Daya Channelers 1GGCreature — Elf Druid Shaman Play with the top card of your library revealed. As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3. As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color." 2/2
Joiner Adept 1GCreature — Elf Druid Lands you control have "{T}: Add one mana of any color." 2/1
Draugr Thought-Thief 2UCreature — Zombie Rogue When Draugr Thought-Thief enters the battlefield, look at the top card of target player's library. You may put that card into their graveyard. 3/2
Reckless Impulse 1RSorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Wrenn's Resolve 1RSorcery Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Thunderous Snapper G/UG/UG/UG/UCreature — Turtle Hydra Whenever you cast a spell with mana value 5 or greater, draw a card. 4/4
Accident-Prone Apprentice 1RCreature — Otter Wizard Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile. 1/1
Pale Moon 1UInstant Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
Page 168