M:tG card similarity search
2WB · Legendary Creature — Human Knight
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Immolating Glare | 1W | Instant | Destroy target attacking creature. |
Kill Shot | 2W | Instant | Destroy target attacking creature. |
Rebuke | 2W | Instant | Destroy target attacking creature. |
Ogre Slumlord | 3BB | Creature — Ogre Rogue | Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch. 3/3 |
Snare Tactician | 2W | Creature — Human Soldier | Whenever you cycle a card, tap target creature an opponent controls. 2/3 |
Dwarven Nomad | 2R | Creature — Dwarf Nomad | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Fungal Behemoth | 3G | Creature — Fungus | Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control. Suspend X—{X}{G}{G}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{G}{G} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature. */* |
Deathbloom Ritualist | 3BG | Creature — Elf Warlock | {T}: Add X mana of any one color, where X is the number of creature cards in your graveyard. 3/5 |
No Witnesses | 2WW | Sorcery | Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |