Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aryel, Knight of Windgrace

2WB · Legendary Creature — Human Knight

Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less. 4/4

Similar cards

Color identity:
NameManaTypeText
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
Geist Snatch 2UUInstant Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Forced March XBBBSorcery Destroy all creatures with mana value X or less.
Denethor, Ruling Steward 1WBLegendary Creature — Human Noble At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life. 2/4
Sarevok, Deathbringer 3BLegendary Creature — Human Knight At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.) 3/4
Rampage of the Clans 3GInstant Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
Deeproot Waters 2UEnchantment Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Heron-Blessed Geist 4WCreature — Spirit Flying {3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery. 3/3
Essence Harvest 2BSorcery Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Midnight Arsonist 3RCreature — Vampire When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control. 3/2
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