M:tG card similarity search
3RW · Creature — Human Samurai
Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3
Name | Mana | Type | Text |
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Boa Constrictor | 4G | Creature — Snake | {T}: Boa Constrictor gets +3/+3 until end of turn. 3/3 |
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Primal Bellow | G | Instant | Target creature gets +1/+1 until end of turn for each Forest you control. |
Aetherwind Basker | 4GGG | Creature — Lizard | Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7 |
Zealous Conscripts | 4R | Creature — Human Warrior | Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3 |
Dauntless Aven | 2W | Creature — Bird Warrior | Flying Whenever Dauntless Aven attacks, untap target creature you control. 2/1 |
Cliffside Lookout | W | Creature — Kor Scout Ally | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1 |
Cylian Sunsinger | 1G | Creature — Elf Shaman | {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2 |
Dirtwater Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Dirtwater Wraith gets +1/+0 until end of turn. 1/3 |
Bellows Lizard | R | Creature — Lizard | {1}{R}: Bellows Lizard gets +1/+0 until end of turn. 1/1 |