M:tG card similarity search
U · Snow Creature — Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card." 1/1
Name | Mana | Type | Text |
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Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |
Melesse Spirit | 3WW | Creature — Angel Spirit | Flying, protection from black 3/3 |
Curse of Stalked Prey | 1R | Enchantment — Aura Curse | Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature. |
Mephidross Slime | 1BG | Creature — Phyrexian Ooze | Trample When Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library. 3/3 |
Matca Rioters | 2G | Creature — Human Warrior | Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control. */* |
Sage of Ancient Lore | 4G | Creature — Human Shaman Werewolf | Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. */* |
Decorated Champion | 1G | Creature — Elf Warrior | Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated Champion. 2/2 |
Tetsuko Umezawa, Fugitive | 1U | Legendary Creature — Human Rogue | Creatures you control with power or toughness 1 or less can't be blocked. 1/3 |
Apocalypse Demon | 4BB | Creature — Demon | Flying Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard. At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature. */* |
Chilling Apparition | 2B | Creature — Spirit | {B}: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card. 1/1 |