Card Codex

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17 May 2024: Card library updated.

Ascended Lawmage

2WU · Creature — Vedalken Wizard

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2

Similar cards

Color identity:
NameManaTypeText
Waterfall Aerialist 3UCreature — Djinn Wizard Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1
Obyra's Attendants 4UCreature — Faerie Wizard Flying 3/4
Wind Strider 4UCreature — Merfolk Wizard Flash Flying 3/3
Twining Twins 2UUCreature — Faerie Wizard Flying, vigilance, ward {1} 4/4
Sanguinary Mage 1RCreature — Vampire Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3
Mist Dancer 4UCreature — Merfolk Wizard Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
Windreaper Falcon 1RGCreature — Bird Flying, protection from blue 1/1
Tobita, Master of Winds Legendary Creature — Human Wizard Creatures you control have flying. 3/3
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