Card Codex

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17 May 2024: Card library updated.

Ascent of the Worthy

1WB · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Bramblewood Paragon 1GCreature — Elf Warrior Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. 2/2
Tyranid Prime 1GUCreature — Tyranid Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4
Leyline of the Void 2BBEnchantment If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Circle of Protection: Shadow 1WEnchantment {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
Golgari Guildmage B/GB/GCreature — Elf Shaman {4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand. {4}{G}: Put a +1/+1 counter on target creature. 2/2
Felhide Petrifier 2BCreature — Minotaur Warrior Deathtouch Other Minotaur creatures you control have deathtouch. 2/3
Melira, the Living Cure GWLegendary Creature — Human Scout If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control. 3/3
Levitation 2UUEnchantment Creatures you control have flying.
Glyph of Life WInstant Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
Prahv, Spires of Order Land {T}: Add {C}. {4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
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