M:tG card similarity search
1WB · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Name | Mana | Type | Text |
---|---|---|---|
Restore the Peace | 1WU | Instant | Return each creature that dealt damage this turn to its owner's hand. |
A-Departed Soulkeeper | Creature — Spirit | Flying If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 | |
Guardian Seraph | 2WW | Creature — Angel | Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4 |
Worship | 3W | Enchantment | If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead. |
Mephidross Vampire | 4BB | Creature — Vampire | Flying Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature." 3/4 |
Ghostly Castigator | Creature — Spirit | Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 | |
Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
Sedris, the Traitor King | 3UBR | Legendary Creature — Zombie Warrior | Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5 |
Benevolent Geist | Creature — Spirit Wizard | Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 | |
Covert Cutpurse | 2B | Creature — Human Rogue | When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |