Card Codex

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17 May 2024: Card library updated.

Ascent of the Worthy

1WB · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
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Cadaver Imp 1BBCreature — Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Demonfire XRSorcery Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Morning Apparition Creature — Spirit Soldier Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead. 2/1
Sibsig Muckdraggers 8BCreature — Zombie Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) When Sibsig Muckdraggers enters the battlefield, return target creature card from your graveyard to your hand. 3/6
Empty the Catacombs 3BSorcery Each player returns all creature cards from their graveyard to their hand.
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